类 Label
java.lang.Object
org.beetl.ow2.asm.Label
A label represents a position in the bytecode of a method. Labels are used
for jump, goto, and switch instructions, and for try catch blocks. A label
designates the instruction that is just after. Note however that there
can be other elements between a label and the instruction it designates (such
as other labels, stack map frames, line numbers, etc.).
- 作者:
- Eric Bruneton
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字段概要
字段 -
构造器概要
构造器 -
方法概要
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字段详细资料
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info
Field used to associate user information to a label. Warning: this field is used by the ASM tree package. In order to use it with the ASM tree package you must override theMethodNode.getLabelNode(org.beetl.ow2.asm.Label)method.
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构造器详细资料
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Label
public Label()Constructs a new label.
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方法详细资料
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getOffset
public int getOffset()Returns the offset corresponding to this label. This offset is computed from the start of the method's bytecode. This method is intended forAttributesub classes, and is normally not needed by class generators or adapters.- 返回:
- the offset corresponding to this label.
- 抛出:
IllegalStateException- if this label is not resolved yet.
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toString
Returns a string representation of this label.
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